Roblox Lead Artist
Rivrs · Denpasar, Indonesia
Sekilas tentang pekerjaan ini
Sebagai Roblox Lead Artist di Rivrs, studio game yang berfokus pada Roblox dan Minecraft, Anda memimpin tim seni dan mengarahkan produksi aset untuk portofolio game Roblox. Posisi ini berlokasi di Denpasar, Indonesia, dengan kerja jarak jauh dalam zona waktu Eropa atau Asia, dan ditujukan bagi kandidat dengan pengalaman seni game minimal tiga tahun.
Tugas utama
- Memimpin, membina, dan mengembangkan tim seni.
- Membuat model 3D bergaya dan tekstur untuk game real-time.
- Menetapkan arahan seni dan panduan gaya untuk setiap game.
- Mengelola arahan seni dan penyelesaian proyek Roblox bersama tim desain dan produser.
Kualifikasi utama
- Minimal tiga tahun pengalaman seni game dan portofolio game yang telah dirilis.
- Mahir membuat model 3D bergaya dan tekstur untuk game real-time.
- Berpengalaman memimpin, membina, atau melatih seniman.
- Menguasai Blender atau software 3D setara, serta Photoshop atau alat setara.
- Fasih berbahasa Inggris dan mampu berkolaborasi lintas tim serta zona waktu.
Ringkasan ini dibuat dengan AI dari deskripsi di bawah. Yang berlaku adalah deskripsi lengkapnya di situs Rivrs.
Deskripsi pekerjaan
Join RIVRS, a game studio focused on Roblox and Minecraft. As a Lead Artist, you will lead and develop the Art team across all RIVRS Roblox projects, create high-quality stylized game assets, set clear art direction, and help the team deliver consistent work across our games. You will work closely with game design leads and producers, taking ownership of art direction and delivery across our Roblox portfolio.
- Créer des modèles 3D stylisés et des textures pour des jeux en temps réel, en veillant à la cohérence visuelle et à la lisibilité sur les écrans mobiles.
- Diriger et développer l'équipe artistique, en fournissant des retours clairs, un coaching efficace et une production d'équipe cohérente.
- Établir une direction artistique pour chaque jeu, en créant un guide de style qui correspond à Roblox et en respectant les délais.
Requirements
- Game Industry Experience: At least 3 years of relevant game art experience, with a portfolio showcasing shipped games and clearly outlining your contributions.
- Strong 3D Art: Excellent stylized 3D modeling and texturing skills for real-time games, with attention to visual consistency and readability on mobile screens.
- Composition & Rendering: Strong composition, lighting, and rendering skills, with the ability to combine 3D assets and 2D editing to create engaging thumbnails and promotional visuals.
- Leadership: Experience leading, coaching, or training artists, with the ability to give clear feedback and help a team develop.
- Technical Understanding: Knowledge of real-time asset workflows and performance constraints, including polygon, texture, material, and lighting budgets.
- Production Mindset: Ability to balance quality and speed, manage priorities across projects, and improve work through feedback and data.
- Tools: Proficiency in Blender or equivalent 3D software, and Photoshop or equivalent tools. Willingness to learn and work in Roblox Studio, with curiosity about AI-assisted production.
- Communication: Fluent English and the ability to collaborate across teams and time zones.
Nice to Have
- VFX: Real-time visual effects, in Roblox, Unity or another engine.
- UI/UX: Experience designing interfaces for mobile games, including shop and monetization screens.
- Roblox Experience: Roblox experiences shipped as lead artist or artist, ideally with thumbnails, icons and the numbers behind them (visits, concurrent users, qPTR or click-through rate).
- UGC & Avatar Items: Experience creating UGC and avatar items.
- Location: based in Indonesia
What We Offer
- Compensation based on experience, location, and contract type.
- Remote work within Europe or Asia time zones.
- Occasional travel to meet the team in Paris and Bandung.
- Potential to grow into an Art Director role.
- An international, creative, and friendly environment where your ideas are valued.
📩 Send your CV and portfolio including
- Your strongest 3D game art examples, with a brief explanation of your contribution.
- An example of your experience leading, coaching, or training artists.
- VFX, UI/UX, thumbnails, or Roblox work, if available.